﻿namespace LxCFD
{
    public interface IPhysicalFace
    {
        void SetFace(ref FvFace face, ref Vector3d D);
        double CalNonOrthogonalityCorrection_inner(ref FvFace face, Vector3d[] gradPhi, double[] x);
        double CalNonOrthogonalityCorrection_bound(ref FvFace face, Vector3d[] gradPhi, double[] x);
    }
}
